Discussion 7
Bullets
- Global illumination & path tracing
- (By course definition:) ray tracing vs. path tracing
- Russian Roulette
- Unbiased random termination
$X_{rr} = \frac{X}{p_{rr}}$ with probability $p_{rr}$
- Material modeling
- BRDF
- Bidirectional reflectance distribution function ($f_r$)
- $L_r(p, \omega_r) = \int_{H^2} f_r(p, \omega_i \rightarrow \omega_r) L_i(p, \omega_i) \cos(\theta_i) d\omega_i$
- Light transport operators
- Diffuse/Lambertian material
- Glossy material
- Ideal reflective/refractive material
- Fresnel term (due to gazing angle)
- Microfacet
$f(i, o) = \frac{F(i, h) G(i, o, h) D(h)}{4 (n \cdot i) (n \cdot o)}$
- Properties of BSDF
- Non-negativity
- Linearity
- Reciprocity
- Energy conservation
- Isotropic vs. anisotropic
🖍 Review section for midterm